This reprint from the Chicago Gallery News, September-December 2010, which appeared in the Chicago Gallery News Blog contains valuable information about social media, especially for those working in the visual arts. Most of us have ideas about how to make tools such as Facebook and Twitter applicable to our organizations, but this article also discusses how to make Foursquare relevant in the gallery community.
Friday, April 29, 2011
Thursday, April 28, 2011
Online culture increase
The number of people participating in online culture has now increased by 10%. It really shows how our lives are revolving around computers and technology and how important it is for the arts to catch the wave and be a part of this.
"Digital participation is defined in the survey as visiting a culture website for any reason other than buying tickets or for finding out information such as the venue’s opening hours. This includes visiting a theatre website to view or download an arts performance or to discuss the arts."
It's so great that so many organizations are seeing the needs and fulfilling them for people to get involved from home in their own computer chairs.
Alice in Wonderland Ballet
A very cool way to integrate technology and the arts. We are finding that there are new ways to attract people's attention and interest. Theaters of the senses are becoming a reality.
"Digitally manipulated images and scenery now make it possible for Alice to swim in a virtual pool of tears, do battle with a virtual pack of cards or tumble down a virtual rabbithole."
While technology frees up the story ballet to go wherever it wants, it also has the potential to liberate choreographers from relying simply on body language. In his version of Alice, Christopher Wheeldon and his designer, Bob Crowley, projected words from Lewis Carroll's text on to the stage to create one of the work's strongest images – the solo where Alice dances alone, with the existential questions posed by the caterpillar looping threateningly around her head. And De Frutos was able to use a faux television broadcast to deliver the one undanceable moment in his story – the king's announcement that he will give his daughter and half his kingdom to the person who succeeds in creating "the most incredible thing". That concept would previously have tied a choreographer up in knots, or taken a paragraph of programme notes. In the digital world, it can be communicated briskly, wittily and efficiently.
Pina Bausch in 3d
Bringing the art of dance into 3d - interesting article on how one filmmaker is bringing technology to the arts through film and 3d animation.
"Pina reinvented dance; I felt in my own way that I had to reinvent film-making, because I couldn’t build on anything that had gone before."
Philly orchestra
It is amazing to me in this day and age that orchestras like Philadelphia aren't making use of technology the way that the LA Symphony is - broadcasting to local movie theaters etc. Why aren't they using the power of the web to solicit more donations? Why are we just now hearing about the plight of this organization in the news? Wouldn't it be smarter for them to have been reaching out and using technology to garner more interest and support earlier? What good is a paper insert in their programs which condemns themselves by their poor spending habits and donor withdrawal?
Yo Yo Ma and Lil Buck link
Link to this u tube video of the Cellist Yo Yo Ma and a collaboration with the hip hop dancer Lil Buck. The collaboration is a promotion for an event to bring arts back into the schools. This is a great video to watch
Gamification at Museums
The article presents ways that museums are trying to appeal to new attendees by creating game like situations. The Metropolitan museum had a mystery at the museum event. The more one knew about art, the quicker one solved the mystery. Last year at the Smithsonian, users could use their Iphones or Androids to participate in the Smithsonian Trek application game. The author encouraged art institutions to share what they have learned in their gamification process as this is a new concept.
Wednesday, April 27, 2011
Sackler Gallery Uses 3D technology in exhibit
Should Writers Embrace Social Media?
She also comments that commanding an online presence in addition to a presence in print allows an author to experience feedback regarding his or her work that might otherwise go unnoticed.
Sheet Music Galore
Monday, April 25, 2011
This robot orchestra is ready to jam
http://www.latimes.com/entertainment/news/arts/la-ca-robot-orchestra-20110424,0,4680790.story?track=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+latimes%2Fentertainment%2Fnews%2Farts+%28Los+Angeles+Times+-+The+Arts%29
Museums and the Web Conference Takeaways
Takeaway #1: The web can help you accomplish your mission in ways never before possible.
Takeaway #2: Online audience engagement is all about participation.
Takeaway #3: Simplicity is key.
Takeaway #4: Share, share, share!
Takeaway #5: Don’t be afraid of failure.
More details about each of these can be found here:
http://www.technologyinthearts.org/?p=1857#more-1857
Broadway Shows in HD
The above article is about how Broadway shows are being filmed in HD and brought to movie houses around the country for limited engagements. This is an idea that I think has been coming for a long time. We can extend the run of a show until the end of time, but we cannot make a 750 seat theater a 2000 seat theater without construction. And construction is not always feasible. In addition, people who do not live in or around New York City may not be able to travel to Broadway to see the show live. Therefore, only a limited number of people will be able to see the live production. So how can we expand our audiences? By filming the show and presenting around the country in movie houses we are able to expand our audience base. Sure it isn't going to be exactly like going to a live production. And I am not suggesting that the filmed version of a show should act as a substitute for the live show. However, it is a way that we can make the show more accessible to the world at large and build more revenue at the same time. In fact I think it should be taken even further by offering the filmed version as a pay-per-view performance on the internet, cable and satellite providers, or as a great performances series on Public Broadcasting. We owe it to ourselves as art organizations to find new and innovative ways to present and market our art, and find other sources of revenue while bringing our art to the world.
Former Sony President Dies
In the above obituary we learn that the former President of the Sony Company, Norio Ohga, recently died. In the article he is credited with expanding the company by focusing on music, films and video games. He is also credited with developing the compact disc. He specifically wanted the design of the CD to be large enough to hold enough data to store Beethoven's Ninth Symphony in its entirety.
Anyone who is old enough to remember 8 track tapes can attest to how annoying it is when your music cuts out in mid-song to change tracks. So the importance of a cd holding an entire symphony is not lost on us.
It is interesting when you look back on the evolution of music and technology how far we've actually come in a reletively short period of time. Sony made music portable in a way no other company before it had with its invention of the transistor radio and then the walkman. They further improved the quality of sound by moving away from cassette tapes to compact disks. Even the article mentions how Sony used to be considered the electronics industry leader because of their advances with transistor radios, walkmans and compact discs.
Sunday, April 24, 2011
Museums and the Web
Friday, April 22, 2011
Social Media in Prominent Art Museums
New York Times Article: “The Spirit of Sharing”
This March 16 article from the New York Times discusses how social media is turning museums into virtual community centers where everyone has a voice. Keeping visitors focused on the art and not the technology, and not getting caught up in technology fads are some of the difficulties museums are facing. The article also details media endeavors at several prominent arts institutions.
You can't escape social media, you have to embrace it.
Thursday, April 21, 2011
Wednesday, April 20, 2011
Mainstream Companies Support the Arts + Technology
National Arts Strategies Interview
This is a one-minute video with Patricia Mooradian, President of the Henry Ford. In the video she discusses how her museum uses social media to deepen visitor experience. What intrigued me the most was how the museum’s social media interaction is engaged by the visitor…and through this dialogue (visitor postings of video, pictures, etc.) the institution is able to learn so much.
http://blip.tv/file/4091988
Tuesday, April 19, 2011
Let the Ratings Fly
In the past, actual individuals rated the video games in regard to how gory or sexy they were--but because of a surge of games being released online, the Entertainment Software Ratings board has written a program designed to replicate the perceived cultural normas in society of the typical American consumer in regards to what is and is not appropriate for children.
This will be done in the form of a detailed digital questionnaire to be filled out by the game's makers (with a penalty for any nondisclosure), making it easy and more efficient for games to be deemed appropriate for nation and international markets at a time when the production of these games remains in high demand.
Monday, April 18, 2011
Performers find all the world wide web's a stage
http://www.theaustralian.com.au/news/arts/performers-find-all-the-world-wide-webs-a-stage/story-e6frg8n6-1226038684067
Sunday, April 17, 2011
Evolution of Opera
http://www.latimes.com/entertainment/news/arts/la-ca-opera-in-21st-century-20110417,0,7951626.story?track=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+latimes%2Fentertainment%2Fnews%2Farts+%28Los+Angeles+Times+-+The+Arts%29
Tony Award Winning Theater Closes Temporarily
The above article addresses how the Intiman Theatre of Seattle, a Tony Award winning theater and one of the big three theaters of Seattle has decided to close its doors and cancel the rest of their season in hopes of being able to reopen their doors for a 2012 season. In the article they note that the theater has been consistently losing money since 2003. They also report, "In public statements about its financial state, the theater had blamed "management missteps" and lapses in oversight." They further report that the theater had not had regular external audits for over 21 months due to a change in their fiscal year.
Just another example of how important it is to have good arts managers involved in your organization.
Video Conversations With Ai Weiwei
http://aiweiwei.tate.org.uk/
Los Angeles Philharmonic and technology
Tuesday, April 12, 2011
Animation and Modern Art
http://www.nytimes.com/2011/04/11/arts/design/woody-woodpecker-and-shamus-culhanes-animation.html?_r=1
ATMs the new wave of the future
Looking for local art? There's an App for That!
Monday, April 11, 2011
Almost live: Theater goes to movies
"We film by giving cameras the best seats in the house and film in really sophisticated ways," says David Sabel, producer of NT Live. "Nothing is edited. Audiences suspend disbelief and feel they are sharing the experience with everyone in the theater."
http://www.startribune.com/entertainment/119439714.html
Sunday, April 10, 2011
Technology and the Movies: Better now or before?
Mobile Donations? Yes, please!
Want to save money while you're printing?
Check With Your Partrons First
A Virtual World Choir
http://www.artsjournal.com/gap/2011/04/hes-got-the-whole-world/
Saturday, April 9, 2011
Collaborative Notions: Virtual Museum of Canada
The Virtual Museum of Canada [VMC] is an initiative of the Cultural Heritage Information Network [CHIN] and the country’s museum community. For a number of years CHIN has been helping Canadian museums integrate information technology into their practices.
The Virtual Museum of Canada’s website states: “as an endless source of discoveries, virtualmuseum.ca is a unique interactive space that brings together Canadian museum collections and riches in a variety of thought-provoking and instructive contents. It’s the window on current museum news and the reference guide to planning an outing.”
Not only is the website a collection of multimedia exhibitions, it also contains an image gallery, teaching resources, a directory of museums and a lab where visitors can learn about exploratory projects and technologies. All of the exhibits are interactive and provide activities, “how it’s made” videos, webcasts, “meet the artist” interviews, and lesson plans. The technology is cutting edge and practical in every sense. But the site isn’t just centered around one institution—it’s a collaborative effort, uniting content from museums all over the country.
While this exact endeavor is more realistic in a country like Canada where there are fewer cultural institutions over a much larger area; this collaborative, interactive model should be indicative of the direction that entire arts and culture industry needs to be heading.
Friday, April 8, 2011
Unleashing the Inner Artist
http://bcove.me/h1jwl1l3
Thursday, April 7, 2011
Artsteps: Creating Personal, Virtual Galleries
As stated on its website: It [Artsteps] is an application for artists, art organizations and art enthusiasts to model actual or virtual exhibitions by designing realistic 3-dimensional room complexes. Virtual exhibitions may include 2-dimensional artifacts (e.g. paintings, photos and posters), 3-dimensional artifacts (e.g. sculptures or small installations) and streaming videos.
Unlike the Google Art Project, which only allows audiences to view existing spaces, Artsteps is a tool that allows audiences to actually create their own spaces and feature personal or existing artwork. This tool is ideal for smaller galleries and museums as well as artists who wish to get edge up on the presentation of their work. Presenting works of art in a 3-D platform, closer to the way they are experienced in real life, is much different than looking at artwork flat on a computer screen. Growing in popularity and improving in their implementation, 3-D galleries rather than photo slideshows could the future trend.
Have Museums gone TOO Far With Interactives?
This article discusses how a Kansas museum is using hands on interactives and technology to "enhance" visitor experiences- by using one of the most famous Impressionist works ever as a centerpiece.
Rather than just display the paintings as the artist intended, they have included archival footage, background music, "copycat" paintings that guests can touch, and a computer interactive that guests can create their own versions of the masterpiece and email it back to themselves.
As someone who works in a busy museum, I cannot see how any of these things will enhance the visitor experience rather than coddle their minds or encourage vandalism/boredom in more traditional museums. First, how arrogant to assume what sort of background music should be played with a painting. By playing background music the museum is "setting the mood" for how they think a guest will/should react to a painting. Next, by creating a touchable "copycat" version that shows the steps Monet took in creating his famous flowered scene, you can potentially cheapen his artistic ability to guests (the "Oh, I can do that!" syndrome) or give them the idea that museums are always supposed to have things they can touch (maybe I'm old school, but the whole concept of a museum is you come and look, not touch. Even now in a museum that HAS hands on interactives, I am reluctant to touch them out of habit/respect...). And the computer interactive sounds like an ok idea...so long as the computer systems work seamlessly. One missed email or glitch and you've ruined the guests perception of the museum/exhibit forever.
I give them two points for an effort...but maybe they should be trying to educate and stimulate ideas some other way.
TWhite
Tuesday, April 5, 2011
Technology Certifications in the Arts
Street Art and IT
Fraud and Social Media
Podcast Episode #81 – Audience Feedback 2.0 – Quantifying Intrinsic Impact
Monday, April 4, 2011
Jacob's Pillow Dance Festival online archive
Amazon Cloud Drive
Sunday, April 3, 2011
Video Games as Art
The following is an excerpt from the article:
"Melissinos considers himself part of the “bit-baby” generation, that is, the first to grow up with computers in the home. He now has children of his own, who are top-notch gamers themselves.
The fact that the bit-babies now have children old enough to appreciate video games, Melissinos said, is part of what makes now the right time for an exhibit like this one to be displayed at the Smithsonian, which is known for, among other things, chronicling culturally significant trends and milestones in American history.
Now, several decades after the industry’s inception, the evolution of the medium of video games is also being examined as a story itself.
But he also contends that the video game as an art form has always been worth putting on display. Even though most art exhibits focus on visual works, Melissinos insists that viewing a game in the context of art involves not only its visual and musical components, but also the storyline, dialogue and mechanics."
What does this mean for the visual arts themselves? Do you think that we'll reach a point where art is completely digitized and the human touch has been completely erased?
Art Reinvigorates the Economy...Again
I read with surprise the above story about how the city of Las Vegas expects a huge boost in the economy due to Celine Dion's return engagement scheduled to last for another three years. I'm not surprised that the singer's appearance will generate ticket sales. After all her previous run from 2003 - 2007 grossed more than $400 million and sold out a total of 723 times. My suprise is that Las Vegas, the city known as the hedonist's paradise, had experienced a sharp economic downturn since 2007. Of course it is only natural that they would be effected by the current recession just as the rest of the nation has been. It just seems hard to imagine that the gambler's paradise which is still reporting an annual income of approximately $88 billion is having as tough a time generating jobs and income as the rest of the country. The Center for Business and Economic Research at the University of Nevada Las Vegas predicts that Celine Dion's return will generate a potential $135 million this year alone and will indirectly create about 2200 jobs.
This is just more proof that the arts are important not just for its entertainment value, but also for its ability to reinvigorate the economy through the creation of jobs as well as ticket sales.
Saturday, April 2, 2011
MoMA Digitizes Audience Responses
Recently the Museum of Modern Art [MoMA] asked its visitors to share stories of their visits. The museum provided small sheets of paper with the incomplete phrase “I went to the MoMA and…” and blank space below. At the bottom of the sheet were lines for the visitor’s first name, hometown, the date and the time. The MoMA then scanned and digitized hundreds of the responses, posting them on wall on their website. [Click here to view the wall.]
This is an example of one of the most basic forms of audience participation combined easily and effectively with technology. By posting audience responses in their original form on its website, the museum makes public the breadth of its audience and the commonalities between them. The project is also a way to highlight the diversity of the museum’s collection while allowing the viewer to serve as the messenger.A New Way to Tell Your Story - Broadcastr.com
http://www.technologyinthearts.org/?p=1826#more-1826